Free iOS App iPhone & iPpad. That means he only needs to hit the opponent one time to possibly end the match. This is especially useful for corner pressure. These three special moves give Scorpion a wide variety of offensive options. When going against a Scorpion, try to look out for his various mix-ups and strings. Spends most of his time playing the likes of CS: GO, PUBG, and Rainbow Six Seige. Program the computer to do this to you in practice mode and see if you can interrupt between the Fire Ball Run Cancel and the next 2,1. Summary. Stop blocking attacks during the final round and hold Triangle. Mortal Kombat Secrets is the most informative Mortal Kombat fan sites all over the world, featuring information not only about the games, but the films, the series and the books too. Post Comment. * Kano headbutts, Scorpion and Sub Zero do a backfist strike, Sonya does a palm uppercut. Just like the Shin Strike, you should immediately cancel into the Spear for a combo, but if the opponent blocks, Scorpion can and likely will be punished.You can also use the Crushing Blow (Forward+2) overhead attack. Directed by Simon McQuoid. Published April 13, 2015, 4 p.m. He has great mobility with his Teleport and multiple ways to open up an opponent using a mixture of overhead and low attacks. You can end the combo just before the Takedown and follow the Forward+4 (Flame Heel) with either another Flame Heel or the Shin Strike to reset the combo and start all over again. Mortal Kombat Game Guide. The Minion Grab hits low and stuns an opponent in a similar fashion to Scorpion's Spear. Scorpion, alongside many others, has always been the face of Mortal Kombat series. The original Mortal Kombat Warehouse displays unique content extracted directly from the Mortal Kombat games: Sprites, Arenas, Animations, Backgrounds, Props, Bios, Endings, Screenshots and Pictures MKWarehouse: Mortal Kombat: Scorpion However, one day, he is killed alongside his family and clan by the Lin Kuei warrior, Sub-Zero.After being resurrected by Quan Chi, he would enter the Mortal Kombat to kill Sub-Zero and successfully did so. Sonya Blade Age: 26 Height: 5'10" Weight: 125 lbs Hair: Brown Eyes: Blue Occupation: Lieutenant in the U.S. Army and member of a special Paramilitary Police Force. He also has multiple ways to stun opponents depending on the fighting style variant you choose to go with. Therefore, try using them between combos and try to maintain aggression. Drahmin had led Quan Chi to a structure that housed the remnants of ancient tablets and runestones dating back to the creation of the realms. What Does Ubisoft’s New Star Wars Game Mean for Fallen Order 2? When you do this fast enough you barely see the Fire Ball animation before Scorpion starts to run. A victory in Mortal Kombat X isn't quite complete unless you've manage to finish off your opponent with a gory Fatality. Fatality 1: (Use Block) Up, Up, High Punch Fatality 2: (Close) (Hold High Punch) Down, Forward, Forward, Forward, (Release High Punch). However, the enhanced version of the Spear (Double Spear) is safe if the opponent blocks, although it can still avoided and punished by simply ducking under it. Once you’ve successfully dodged, make sure to counter-attack with your simple-to-execute combos. ** Raiden, Liu Kang and Jonny Cage do a spin hook kick, Sonya does a spin crescent kick Mortal Kombat is an American media franchise centered on a series of video games, originally developed by Midway Games in 1992. Stage Fatalities: Down, Forward, Forward, Block. When playing as Scorpion, try to catch players off-guard by trying out new combos, practicing new variations, and generally try to be less predictable. You can then follow with a jumping punch to start a combo.Most of Scorpion's combos can be canceled into the Spear, making it an easy way to extend combos for additional damage. X-Ray Move - A powerful new weapon in the Mortal Kombat universe much like Super and Ultra combos in the Street Fighter games. 1. Spear is a stun projectile which inflicts minor damage. You can use it to end combos or use the enhanced version (Takeout) to get extra damage and give Scorpion one hit of armor. If the opponent anticipates either cancel, you can be punished for it.SpearNotation: Back, Forward+1Enhanced: Yes, but no armor.Scorpion's second trademark special move is his Spear. Scorpion can cancel his projectile and quickly jump over the opponent's projectile to punish them. Bringing his signature moveset and flair to MKXI, Scorpion is a … If the Double Spear connects, you can spend one more bar of meter to get a second enhancement to add more damage and stun the opponent in place instead of pulling them toward you. The normal Teleport is not safe if the opponent blocks the attack, but if used when the opponent throws a projectile or is simply not expecting an attack from behind, it can be very effective.The Enhanced Teleport (Flameport) allows Scorpion to start a combo after the attack connects. It's imperative to continually mix up your attacks to make it harder for your opponent to block.Use the Shin Strike (Back+3) as your primary low attack of choice. In this MK11 Scorpion Combos Guide, you will learn his combo moves and … Try to hold X during hit. In this Mortal Kombat 11 Scorpion Guide, we’ll go through everything you need to know about picking up Scorpion and earning those Flawless Victories. Scorpion in Mortal Kombat 11 (MK11) is one of the fighters and main story characters that you will encounter during the game. Some of the Hellfire combos require strict timing and Run Cancels to perform them well, but overall both variations offer similar play styles.Hellfire VariantIn the Hellfire variant Scorpion gains three new fire-based attacks. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion's existence became eternal torment. Try to land three throws and hold L1 during these throws. Drahmin and Moloch savagely brutalized Scorpion whenever he made a move for Quan Chi. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. Ring toss: Hold LP, B Square wave flight: F,B,LP Scissor grab: D,LP+LK FINISHING MOVE: F,F,B,B,BL Both can be done in the air or on the ground, and both can be canceled by holding Back or Down immediately after starting the Teleport. It's also safe from punishment if the opponent blocks, so you can use it freely without having to worry too much about being attacks afterward. If the opponent blocks the X-Ray, it gives Scorpion advantage so you can continue attacking as long as you use a faster attack to avoid getting interrupted. If they have meter watch out for an enhanced special move with armor as they're getting up. If you use it after knocking an opponent to the ground it will prevent them from tech rolling away.Finally, the Hellfire variant gives Scorpion the Flame Aura (Down, Back+4) special move. Scorpion, alongside many others, has always been the face of Mortal Kombat series. Hanzo Hasashi, commonly known as Scorpion, was one of the best shinobi of the Japanese Shirai Ryu ninja clan and fought for the glory of his clan's Grand Master. If you're just getting started in Mortal Kombat X, Scorpion is a pretty good first character.Note: We updated this article to give you even more strategies and combos for the fan-favorite character!Notation KeyPlayStation/Xbox1 - Square/X2 - Triangle/Y3 - X/A4 - Circle/BTeleportNotation: Down, Back+3Enhanced: Yes, but no armor.Scorpion's Teleport has been one of his trademark attacks since the first Mortal Kombat. On the other hand, when playing as Scorpion, try not to be too obvious and make sure you’re well-versed with the entirety of his moveset. Scorpion is a heavy vortex character, but one of the easiest characters to play in Mortal Kombat X. Bringing his signature moveset and flair to MKXI, Scorpion is a force to be reckoned with. The site has a rich download section and forums too. The swords also give Scorpion more range on some of his attacks, which can be important in matches against Kung Jin, D'Vorah and other characters have long reach.Most of Scorpion's new attacks in the Ninjitsu variation are not safe if the opponent blocks, but he does gain some nice new combos. 10 Rating. He has great mobility with his Teleport and multiple ways to open up an opponent using a mixture of overhead and low attacks. Scorpion uses a spear to attack opponents to execute some strong combos you have to be a lot near to the opponent. Scorpion's signature finishing move from the original game up until Mortal Kombat 4 was his "Fire Breath" Fatality, in which he removes his mask to reveal a skull right before immolating his opponent. The Fire Ball doesn't come out, but Scorpion gains significant advantage when doing this.If the opponent blocks 2,1 you can Fire Ball cancel and then do another 2,1 before the opponent can interrupt. Both offer ways to extend Scorpion's combos, but Inferno is a little easier to play. As the only special move that has armor this is also your best option to avoid being pressured when attempting to get up off the ground. If you have an opponent in the corner, combo into the Flame Aura to add a damage over time effect that is difficult to escape while cornered.When used in the middle of a combo, Flame Aura acts like a Spear to extend your combo. Scorpion is another popular character and this time he is with Sub-Zero. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious kombat in the name of his Grand Master. It would not be long before they would be released upon the world of the living and taste mortal flesh once more. Holding Back causes Scorpion to simply teleport back to the far side of the screen, while Down will still cause Scorpion to move behind the opponent, but he will not attack. If you don't need the extended reach or damage boost, Ninjitsu probably isn't the variant for you.Sample CombosInferno38 percent - 2,1,4, Teleport, 2,1, Minion Grab, Back Up Slightly, Jump Forward Punch (with 2), Forward+4, Spear, Jump Over Punch (with 2), Forward+4, TakedownHellfire35 percent - 2,1,4, Teleport, 2,1, Spear, Jump Over Punch (with 2), Forward+4, Flame Aura, 2,1, TakedownNinjutsu30 percent - Forward+2, 2,1,4, Teleport, 2,1, Spear, Jump Over Punch (with 2), Forward+4, TakedownFatalitiesStop Ahead -  Down, Back, Forward, 2 (Mid-Screen)Who's Next - Down, Back, Forward, Up (Mid-Screen)BrutalitiesGet Over Here - With over 50 percent health remaining, kill the opponent with an enhanced Double Spear (Back, Forward+1+Block, then Block again once the attack connects).Shirai Ryu Fire - Kil the opponent with an Air Flameport (Down, Back+3+Block in the air).Just A Scratch - In the Ninjitsu varition, hit the oponentthree times with Downfall (Back+4) during the match, then kill the opponent with Doom Blade (Forward+2).For more information on Mortal Kombat X, check out Prima's free guide, complete with Krypt information and character breakdowns. If you can interrupt you need to execute the Run Cancel faster or input the second 2,1 faster.The Hell Fire (Down, Back+2) special move is an unblockable attack that comes up from the ground to catch an opponent off-guard. For example, 2,1, Flame Aura stuns the opponent very briefly. If the opponent is right over Scorpion's head this won't work, but if they're at a normal jump distance you can use Flame Aura to pull them down to the ground, then start a combo with proper timing.To play the Hellfire variation properly, you need to be able to Run Cancel consistently and that can be difficult for newer players. Loves to keep himself updated with current affairs, history, military affairs. As you may have guessed, this creates an aura of flames around Scorpion that slowly damages an opponent if they're close to him. Use the Crushing Blow to condition your opponent to block the overhead, making them susceptible to the Shin Strike low attack.Scorpion's basic Inferno variation combo is 2,1,4, Teleport, 2,1, Spear, Jump Forward 2, Forward+4, Minion Grab, Jump Over 2, Forward+4, Takedown. It should essentially replace the Takedown as your low special move of choice.The Minion Charge attacks an opponent from behind and pushes them toward Scorpion. Mortal Kombat 1 (1992) Special Moves and Finishers Guide (The following moves are compatible with the Arcade, PC DOS and Windows, Sega Genesis, Sega CD, SNES, PlayStation 2, XBox, PlayStation 3, XBox 360 and Jakks TV Plug and Play versions of Mortal Kombat. He loses some of the mix-up and combo extension opportunities from his other variations, but the increased range and attacks such as the Doom Blade (Forward+2) which launch opponents in a single hit work well to punish from a distance. With that out of the way, let’s look at Scorpion’s moves list, Brutalities, Fatalities, and more he brings to MKXI. It knocks the opponent down right next to Scorpion so you can go for another mix-up as they're getting off the ground. You can even follow a Flameport with a Spear for a relatively easy combo without having to worry too much about timing the attack. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. Scorpion appears in the first Mortal Kombat movie as one of Shang Tsung's guardians. His teleport gives him high mobility options and must always be feared by his opponents due to the threat of launching for a combo. This works well against characters trying to zone from a distance with projectiles. Scott Pilgrim vs The World: Complete Edition Review – A Victorious Return, Immortals Fenyx Rising Review – A Fun Open World That Fails to Stand Out, Godfall Review – Enjoyable Until You Start Noticing Its Flaws, Observer System Redux Review – Twisted To Its Core. These three special moves give Scorpion a wide variety of offensive options. He’s quite agile and despite having simple to execute abilities, he can dish out a lot of damage. When you stop the combo abruptly and go right into another overhead/low mix-up, it will catch people by surprise.Depending on the variation you opt to go with you can mix in other low attacks for mix-ups, but Scorpion's base strategy is to use a constant overhead/low mix-up to start combos or condition opponents to block a certain way.Inferno VariantScorpion's Inferno variant is exceptional at keeping opponents locked down. Scorpion’s iconic catchphrase, “Get Over Here!” , is kind of perplexing. It's safe if the opponent blocks, but it does not lead to a combo. Pit fatalities can be performed on the Mortal Tomb and Pit 2 stages. Once again, if the opponent blocks the low and the Spear (or just ducks under the Spear), you can be punished, but that's the risk involved in Scorpion's vortex.The Flame Heel (Forward+4) should be your overhead of choice when you're trying to start a combo. Download Game Guide PDF, ePUB & iBooks. Scorpion is a well-rounded character with high damage and long-ranged normals. This reincarnated specter is back after learning of Sub-Zero 's return. This is best used to catch an opponent off-guard or to punish an opponent from a distance when you don't want to risk a Teleport. Stage Fatalities available: The Subway, Bell Tower, Pit 3, Scorpion's Lair. The opponent must constantly be on their toes, hoping to block the next mix-up and escape the vortex.While most vortex characters can be extremely dangerous (Scorpion included), there's a lot of risk involved. It's a little safer than the Flame Heel alone, but it can catch an opponent off-guard from time to time.Many of Scorpion's attacks in Ninjitsu are meant to be used from a distance to give Scorpion more range. A single hit from Scorpion can easily lead into a combo that transitions into a Spear to stun the opponent, then into another combo that can be ended abruptly to start a new combo with a low or overhead attack into another Spear to start the combo all over again. This moves list should work on most versions of MKII, however it has only been tested on the Genesis and SNES versions. Just be careful because it is not safe if the opponent blocks it, which means they may be looking for it as you're getting up off the ground.From Hell (X-Ray)Scorpion's X-Ray travels the entire length of the screen and executes fairly quickly. Next Sektor Prev Reptile. A video breakdown showcasing Scorpion's moveset from Mortal Kombat 4. You Run Cancel the Fire Ball by pressing Down, Back, Hold 1, Forward, Forward, tap Block. He engages in combat with Johnny Cage in a forest before teleporting both Cage and himself to his lair in the Netherrealm and coming close to victory, but he is ultimately defeated after Cage finds several weapons scattered among the skeletal corpses in the lair, and uses them to his advantage to win the duel. Mercy: (Hold RN), D, D, D (Release RN) Must be executed at the end of the third round. The Minion Grab hits low and stuns an opponent in a similar fashion to Scorpion's … If the Spear is blocked or the opponent ducks under it, you can be punished severely. The input would be 2,1, Down, Back, Hold 1, Forward, Forward, tap Block, 2,1. Table of Contents. about When it comes to Scorpion’s weaknesses, the problem is that his combos are well-telegraphed and can easily be predicted. Scorpion is also very difficult to keep out as he can teleport at any moment, stopping opponents from throwing out projectiles. A variation of this finisher was included in MKII: entering a different button/joystick combination added … He yells it every time he stabs his opponent… This move from Mortal Kombat X brings one of Scorpions buddies into the fray. Don’t get caught off-guard and you should do well. When Shao Kahn makes a failed attempt at stealing the souls which occupy Earth's hell, Scorpion is able to escape from the nether region. This should be immediately canceled into a Spear. The timing to connect an attack after the Flame Aura can be a bit tricky, but head to Practice Mode and you should have it down in no time.Another use for Flame Aura is as an anti-air attack. Scorpion Mortal Kombat Guide. Last hit must come from Demon Breath. After D'Vorah killed the human form of him, he realized helping Kronika would do him no good, and helped Raid… You can't combo into the attack, but if it connects Scorpion has the advantage and can use it to start applying offensive pressure. To increase pressure on the enemy, try to teleport but be careful as not to overdo because an above-average player can easily punish it. Try to be as unpredictable as you can and be relentless. It's the only special move Scorpion has across all three variants that hits low. Tier Ranking: 11th: MK11 Tiers: Popularity: 2nd: Special Moves (Air) Demon Slam. MMA fighter Cole Young seeks out Earth's greatest champions in order to stand against the enemies of Outworld in a high stakes battle for the universe. While the X-Ray can be difficult to avoid, it is possible to jump over it and punish Scorpion if the opponent is fast enough. He also has multiple ways to stun opponents depending on the fighting style variant you choose to go with. Note: All Abilities control button changes when your character moves into a different position. It is possible to jump or run forward in order to avoid the attack as soon as an opponent sees it coming, but this is difficult for the average player to do. Try to utilize your teleport ability if an enemy is throwing heavy strikes on you. Scorpion is not a particularly safe character, which means that if the opponent blocks a Spear or your overhead/low mix-up, there's a very good chance they will punish you. Scorpion Mortal Kombat 11: Aftermath moves Overview. You can combo into the Flame Aura to gain additional damage from the attack. This time around he can cancel it in order to gain additional mobility and stay somewhat safe from punishment. Overall, Hellfire is Scorpion's strongest variation, but only if you can apply block pressure and extend combos with Fire Ball Run Cancels, and combo after the Flame Aura. The Dead End combo (2,1,2) ends with an overhead and is safe if the opponent blocks. Scorpion was later brought from his timeline to fight for Kronika, meeting a future, human form of him. He can also extend his Flame Heel overhead with the Cataclysm combo (Forward+4,2). He was portrayed by Chris Casamassa, with Ed Boon providing the voice. It also prevents opponents from ducking in anticipation of a Spear.In most cases you should be going with the Inferno or Hellfire variations when playing Scorpion. He is the grandmaster of the Shirai Ryu, and a revenant created by Quan Chi. Meanwhile, the Minion Drop is an overhead attack giving Scorpion a full screen mix-up game between Minion Drop (overhead) and Minion Grab (low). Friendship: Back, Back, Down, High Kick. His family was killed by Quan Chi, though he thought it was Bi-Han, and killed him. For Mortal Kombat 11 on the PlayStation 4, Move List and Guide by codebreak1337. Sherlock Holmes Chapter One Gameplay Offers New Mechanics, More Freedom, Over 30 Side Missions, Xbox Game Pass Gave Nearly $4,000 Worth Of Games In 2020, Cyberpunk 2077 Gets Official Modding Tools, Resources. Babalities & Friendships can only be performed if you have won the match without using the LP or HP buttons. While delaying the attack you can cancel it by pressing Forward or Back twice which can be used to extend combos as well. 57. Equipped with sprites from the original Mortal Kombat, this version comes with a new Special as well as two Hypers and some odd winquotes. In order to execute the abilities, you have to press the following button for each ability. 0. It grabs the opponent and pulls them toward Scorpion, allowing you to follow with a combo. His signature chain-attack and teleportation abilities remain unchanged. Last hit must come from an uppercut. Most opponents will be expecting the Takedown which they can't block since it's part of the combo. Scorpion has some really quick and effective Normal(s) and strings. 0 Tips. Babality: Down, Back, Back, High Kick. Mortal Kombat Online Games Section. Scorpion Abilities Guide in Mortal Kombat 11. The Fire Ball (Down, Back+1) is a projectile attack that can be delayed by holding the attack button. He gains the use of the Minion Grab (Down, Back+4), Minion Charge (Down, Back+1) and Minion Drop (Down, Back+2). The moves are graphically different but mechanically the same. Animality: Must perform a (Mercy), then defeating them yet again in the final round of Kombat. Babalities & Friendships: You must not press BL in the final round. Last hit must come from a Back Throw. Scorpion was introduced in the first ever Mortal Kombat game. Let’s first talk about some of the strengths and areas where Scorpion truly shines. 118. With Jessica McNamee, Hiroyuki Sanada, Joe Taslim, Tadanobu Asano. Scorpion has 10 abilities for the player to execute. You can also cancel it and use a Teleport for punishment if you're too far away. Mortal Kombat X. Scorpion is a heavy vortex character, but one of the easiest characters to play in Mortal Kombat X. If you can't you've got the timing down. You can cancel into it from almost any combo and use both the Minion Grab and Spear to extend your combo multiple times. It's also very easy to combo into Scorpion's X-Ray after a Spear.Basic StrategyScorpion is what's known as a vortex character. In addition, the enhanced Fire Ball gives Scorpion significant advantage when it's blocked.Once you understand how Run Cancels work you can use the Fire Ball to apply pressure to your opponents or extend combos. If you can't do these things consistently, use the Inferno variation instead.Ninjitsu VariantThe main benefit of the Ninjitsu variant is that Scorpion gains some addition basic attacks and extends combos using his swords. This works well against opponents to like to stand around and block, and also hits opponents on the ground after a knock down. Just keep in mind it's very easy to punish Scorpion if the Spear is blocked or the opponent ducks under it.TakedownNotation: Back, Forward+4Enhanced: Yes, with armor.The Takedown has been in Scorpion's arsenal since the days of Mortal Kombat 2. With proper timing you can follow the Flame Aura with 2,1, Spear or into something else depending on how you want to continue your combo. 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