A double-hitting roundhouse kick. It stays active for some time and also recovers very fast for a Fierce attack. You can cancel it into itself, another standing Jab, or a crouching Jab, which in turn can be cancelled into specials or super. Super Street Fighter 2 series Fei Long Theme (CPS-2)Composition & Arrangement: Syun Nishigaki (西垣 俊) "Syun"Stage: Hong Kong Use these when you are playing footsie games with Ryu. It counters many moves cleanly and does very very good dizzy damage. The trouble is, it’s very hard for him to ever get close enough to most characters to get it going. The best policy is NOT to give Ryu the chance to cross you up. You'll be in their personal space and they will do anything to keep you away. Ever since he was six years old, Fei Long had been developing his skills in Kung Fu. Fei Long was patterned after real-life martial arts movie star Bruce Lee and the character's design and moves make reference to Lee, his fighting style often described as a … Fei Long is a fictional character in the Street Fighter series. Because of these 2 oddities, the Roundhouse Chicken Wing is often considered the harderst special move in the game to be performed. Don't give into that counter character BS. Take it from me, you will eat a lot of low kicks and a lot of booms so be on your guard. Go for the reversal It's best if it's used like Sagat's tiger uppercut(late as possible)for max damage and getting a clean counter instead of a trade. Fei Long was patterned after real-life martial arts movie star Bruce Lee; the character's design and moves … Sometimes 2 of these is enough for a dizzy. To balance … Super is fully invincible until it ends, and he can combo into it well. It has 98%(my own guess)invincibility. You have to play on the fly, reacting to every single thing your opponent does. Baiting opponents into sticking out a move, jumping straight up or even baiting them into throwing a projectile are what you want. 5 Hit Rekka - Basic jump in combo that is easy and damaging. 2. However, the first thing that strikes you when you load up the game is how dated it all looks. I just saw Huo Yuan Jia recently and this mix would have worked beautifully in some of the fights in the first twenty minutes or so. In that situation it's possible to walk back/forward, to jump again or to even block on the first landing frame! Detailed Input: (← [7~14f] ↓ [7~14f] ↙ [10/9/7f] Short/Forward/Roundhouse). Just don't get too predictable because a good opponent will read you and simply time a forward jump as you pass below them and land safely behind you as you are still stuck in super animation. High side kick. A spear-hand attack to the head. Strangelly, if a throw is timed on the first landing frame of a jump that crosses over, a throwbox will never come out, even though that input will result in a normal coming out 2 frames later (like it normally would). NOTE: For some strang and screwed up reason Balrog(Boxer)can block Fei Long's low fierce standing up! Even though he has the worst normal throw range in the game he still has a good tick throwing game. 3. Basic Moves list. Bruce Lee's Chinese screen name was 李小龍 (Li Xiaolong) or \"plum little dragon\". Although, Fei Long is aggressive and has great offensive tactics, you still have to pick and choose how you attack. This generates a fast knockdown, but its short range makes it not that great an attack in Fei's arsenal. Jump in from max distance - this means your opponent is on the farthest end of the screen and you are on the opposite farthest side. However, the inputs listed below were kept in the game's "Classic" … Aug 4, 2017 - SNES - Super Street Fighter II: The New Challengers - Guile - The #1 source for video game sprites on the internet! "It's cheap! It literally intercepts a plethora of moves before you opponents can even finish them. You can duck and let them fly over you and then use the fierce rekka punch for a free counter. O.FeiLong has better normals and safer Rekka Kens, but the lack of Chicken Wing, Super and throw teching really hurts him. Has overhead properties. Has less mixup potential compared to kick throw if they tech, but getting a whiffed stmp/hp is usually better than the overhead, or step kick/st hk. The famous and classic sweep. This guide is for New Fei only. Mr. Aversa is not the first to travel these parts, as Mr. Salzman provided the wonderfully titled (and executed) Fei Longer … Some will argue that meaty standing fierce is easily reversible(and it may be, I dunno) but if I didn’t have such good success with it then I wouldn’t use it. The first punch is a jab that has good reach, the second one is a hook to the body and the last one is a backfist, followed by a relatively long recovery. "Float like a moth, sting like a hornet." This means using the fierce punch version(has the most range). Try to use your Super only after punish a Hooligan Combination with Chicken Wing at the corner, this is your main objective , to build meter at midscreen and then corner Cammy with a Chicken Wing Trap to Super Juggle, Chicken Wing wisely due that can be countered with Cannon Spike. Worst matchup ever, you can punish whiff High Tiger Shots with crouch Fierce but try to punish Low ones with Chicken Wing, medium distance its Old Sagat main weakness, can be performed on the first landing frame, https://srk.shib.live/index.php?title=Super_Street_Fighter_2_Turbo/Fei_Long&oldid=173522. Fei Long have a nice bunch of Roll punish, try to stay in midscreen to prevent the Electricity traps, Chun Li had a bad projectile, try to Chicken Wing her or get her in the corner or Flame Kick her after she Triangle Jump you, Tensho Kyaku and Spinning Bird Kick are easily punished with crouching normals, Similar to New one but try to stay away from his specials. He would normally practice these skills in the … In the series, he is a martial artist and action movie star. Again, also try this with Fei's cross up forward kick. Sometimes this means trading hits or taking a few hits just to get close(Just don't get sloppy). By putting this kind of "boxed in" pressure it helps to break your opponents down, causing them to make risky decisions. Depending on the kind of player you are facing your wake up games are all going to vary from doing risky meaty attacks to tick-baiting and faint moves. It can juggle. Want to be an editor? If you aren’t within striking distance of the Fierce Rekka Ken punches then you aren’t close enough. Take your favorite fandoms with you and never miss a beat. He also has great anti … Fei has all the weakness of a "fat" character meaning he has a huge hit box and can easily be crossed up. Patience and a good reaction/execution skills are key here. To win with Fei Long you have to create openings. 3. Many seasoned players will say that this match is in Fei Long's favor but don't be fooled. Fei Long is one of those underdog characters like Blanka, T.Hawk and Cammy. Playing Fei = taking calculated risks to win. This can be used as an anti-air, but Fei also has better options. REVERSAL REVERSALS - Nothing is more frustrating than perfectly timing a flame kick reversal only to be stuffed with a shoryuken reversal that reverses your reversal. On paper they pretty much suck because of their arsenals or because of certain characteristics. Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. IMO 90% of the fight should take place in the corner. Good pokes to use vs Ryu are low fierce, low strong(this move has good range), low roundhouse and standing fierce. Fei Long is usually considered one of the five worst characters in the original Super Street Fighter 2 Turbo (ST), but he’s still pretty deadly if he can get close to the opponent and get his offense going. Use it against Blanka if you block his roll. The only time Ryu is going to get very aggressive on you is when you are knocked down or if he has you cornered in a fireball trap. Strong. 3 Hit Burn - Quick damage and a knockdown. Fei has an extremely hard time against: It has awesome range and does great tick damage. This is a link combo, not a chain. Detailed Input: (↓ [15~22f] ↘ [15~22f] → [15~22f] ↓ [15~22f] ↘ [15~22f] → [7f] P). His best anti-air is his Flame Kick. However they react to what I do is valuable knowledge for the rest of the match. Decent jump in from a distance. it does less hit/blockstun, pushback and stun(dizzy)). Low Strong - This move is pretty useful even if it doesn't do all that much damage. 9.1 Notes: Fei Long. Rekka Kick(Chicken Wing) - I have used this move on wake up several times and have successfully been able to counter attack many moves. At the first landing frame, it's not possible to jump again (i.e. This makes Fei very vulnerable to fireball traps, keep away patterns and zone tricks. He's a brawler... meaning you have to make physical contact with your opponents to win. Psycho Crushers are main problem due to the lack of a decent escape or counter, but Rekka Kens als can be punished with a crouching Roundhouse so watch out at far distance, corner him it's difficult so try to punish his Scicross Kicks with Flame Kicks, als if he cross travelled you with a blocked Psycho Crusher Fei can trap him in the corner with Chicken Wing and Rekka Mixups. Close Strong, close Fierce xx Fierce Rekka Ken x3. The landing recovery has a special property which allows it to be "canceled"/skipped depending on what you do. We can talk about comboing the super off of normals later though :). The biggest deciding factors that turn the odds in your favor are experience, execution and clutch. Cross up Forward kick, close standing Strong, link crouching Fierce. One of the most bad matchups for Fei Long players, Dhalsim its superior in pokes and specials, so the main objective in your match its to wait if he Teleport or jumping with a Mummy or Drill for a Flame Kick trade hit or miss, you can Chicken Wing a Yoga Fire but Dhalsim can punish you easily depend of the strenght of the special. A backfist. DIY And Crafts. Obvious stuff: O.FeiLong can not tech throws, does not have the Chicken Wing and Super; O.FeiLong has a 2 pixels taller head hurtbox compared to N.Feilong, which affects his grounded, walking, crouching and aerial stances. Try this combo with Fei's cross up forward kick. If done while holding forward (the direction) FeiLong will move forward a little bit while attacking. He made his first appearance in the 1993's Super Street Fighter II as one of the four new characters introduced in the game. 0. Fei has maybe 4 anti-air moves that I consider to be useful and a few others that are so-so. Individual Strategies. Super Combos. Coming Soon, Colors. With that being said, there is no right or wrong way to play Fei but I do think that Fei is a much better offensively than defensively(my opinion of course). 1. You'll only be stuck for the entirety of the landing recovery if you want to walk back/forward. Use it on a match by match basis. This is a good attack, but demands distance awareness, since Fei's whole arm is also vulnerable. E.Honda its a nightmare for rushdown characters because of his low but strong normals and specials along with holds and cross up mixups or his command throw for punish whiffs. Your best bet is to not let Guile breathe and once you are inside use tick throws... bait him into missing his reversal flash kicks and punish him with big damage rekka combos... just dont let him breath because once he pushes you back out its back to square one again and you have to get back in to do damage. Is he going to wait for my reversal attempt and then counter? Since it has such odd hit box and priorities it can save your life. By Ramagamma. 2. This stays out for a while, but its main downside is the small hitbox. Fei Long has a really great new special move which lets him hit crouching opponents, and his super combo does lots of damage. Fei Long (Street Fighter) vs Liu Kang (Mortal Kombat) bob74h. Decent priority both vertically and horizontally, mainly used to help when neutral jumping fireballs. Super Street Fighter IV AE/Fei Long. Fei Long's strength lies in his ability to deal quick damage with his rekka punches and deadly combos. It's SO predictable!" The problem is that they are so fast and bash you like a damn baseball bat....and they knock you down to boot! Get a feel for your opponents and see how consistent they are at doing reversals. Old 2 (Hold = Hold down any attack button for 2 seconds) Old Fei Long code: Left, Left, … Low Fierce - Probably one of Fei's best normal pokes. This punch has good recovery time too so use it in close quarters. Detailed Input: (←/↙/↖ [7~14f] ↓ [7~14f] ↘ [7~14f] ↗ [10/9/7/2f] Short/Forward/Roundhouse/any K if you are at a jumpable state) That pretty much sums up my Fei Long strategy in a nutshell. It has really good priority, relatively safe to use at close or max distance and it has very good dizzy damage. Your focus is not to solely rely on using the meaty fierce but to use it as one of your weapon options. This article covers all of the special moves of SFII's characters. FIREBALLS - Yep, you guessed it. Now of course you aren’t going to try as many risks if you have a low amount of life but if you have 50% or more then it may very well be worth it. I have seen opponents get hit with just 2 of these and get dizzy. Wiki Points. If you connect with a rekka kick(chicken wing)you can juggle your opponents for additional damage if timed correctly. Fei Long have better aereals and can trade hits with a crouch Fierce or punish a Sumo Headbutt with crouch Roundhouse , also he can cross up him with a jumping Forward easily because its a width hitbox for combos. You only want to use this to hit enemies who are blocking while standing. ... 1 Fei Long. -Jumping jab(Almost as good as T.Hawk’s Jumping Jab). Trap your opponents and give them very few options. 3. They usually have 1 of 3 choices on the wake up: 1. The Double Hit kick is simply a quick pair of kicks. I am a 14 year old boy from Scotland … Flame Kick its only useful if he jumps randomly, but Old Ken objective its about zoning and punish jumping opponents but ground and close combat due to the lack of Kick Specials will be his weakness. Fierce. Rekka punches are Fei's best weapon against Ryu. Use the kicks instead as they provide a little more reach and have a better chance of connecting. No projectiles means more risk. As such, he has a similar appearance and battle cries. Good air to air for countering their air normals. He also has an air throw. It's amazing how so many "great players" crumbled at the SBO qualifying tourney a few years back because of the One Character Only rule. Each punch has a unique animation and demands the input. Standard Combos (or combos to do when the opponent is dizzy), Close Jab x1~4, crouch Short x Fierce Rekka Ken x3, Jumping Roundhouse or Forward, close Fierce, Fierce Rekka Ken x3. You can jump in and have a good chance of gaining ground because the opponent is usually too far away to trip you when you land. A smart guile can almost ALWAYS keep fei away with booms and trading hits... and again this is where staying just outside his low forward kicks range (aka max Rekka punch range). Fei Long is known internationally as one of the greatest Hong Kong martial arts action movie … As Fei Long, your goal is to stay just within your fierce rekka ken range. From Shoryuken Wiki! can't go directly to the prejump animation), to have a move to startup instantly (normal and special moves) or to block (which is why sweeps can be used as anti airs in this game), but you can do all that on the second landing frame. The stronger the Punch button used, the farther and faster Fei-Long will Don't let these valuable opportunities slip away. Not only do the … This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. This is one of my favorite fights. If in air, he can throw with Strong and Fierce too. Street Fighter 4 Moves List for Unlocked Home Characters [ Update : for complete instructions for Gouken and Akuma unlocking, check out How To Unlock Gouken and Akuma ] Now that Street Fighter 4 is released, there are many regular character on the home edition to unlock and play with. Fei takes a quick step forward then performs a double kick, his twice. Color Select; Jab. Meaty Double Crouching Fierce - Main One Button Linking Combo, these are very hard to counter because it can only be countered by a perfect reversal. Only use it to get you out of a pinch or if you're feeling daring. Grrrr!! Beware of RED fireballs because they can knock you down and at this range it sets you up perfectly for a crossup barrage so be careful! The earlier you use it the less chance you will trade hits). 2.1 Unique Attacks; 2.2 Throws; 2.3 Special Moves; 2.4 Super Combo; 2.5 Ultra Combos; 3 AE ver. How quickly you take advantage of an opponents mistakes are going to be EXTREMELY IMPORTANT. Added some stuff. Once you are down and he goes for the crossup you are at his mercy. finishes will produce a second body punch, and a third time for a backfist. If done while holding backwards it will be almost the same but he will not move while atacking. Odds are usually against you. It can be cancelled into his Rekkas and Flame Kick from close, but the Flame Kick will miss from a long range Light Punch. His rekka kick(aka Chicken Wing)has some odd startup invincibility properties and stuff a ton of movies in mid air. Fei Long, Street Fighter Alpha 3 for Playstation FAQ. Once you are inside it is vital to stay just outside of their normal attack range to take advantage of any whiffed moves. This move is important in combos, specially after close standing Jabs. The Dragon Kick is a powerful circular kick, which trails chi energy, it is Fei Long's signature technique and so far has been unduplicated. You can walk up and tag him with low strong most of the time. HURRICANE KICKS - I never knew just how deadly these babies were until recently. Called Super Street Fighter 2, it features four new players each with an additional setting. Crouching Light Punchis also easy to combo as it is fast as well. FeiLong has a considerably fast prejump. Jumping Jab has very good priority. Special Moves. A strange move that hits high up, decent air to air, and can deal with some trade anti airs well on occasion. Old Ken its an Anti Air God in a lot of terms, jump him will be a riskful option, wait if he is spamming Hadokens to Chicken Wing him and then go to a ground close combat and if he whiffs a Fierce Shoryuken will be the moment to punish him with a close Fierce to Rekkas 2-in-1. Sometimes it gets even tougher against fighters like OG Sagat....imagine jumping over a tiger shot only to literally land on another one even after perfectly timing a jump in! The opportunities are quite random but you can usually tell if it will connect by the way your opponent is falling. It’s easy for players to stick with something that works ie fireball traps, patterns, etc but this doesn’t work very well for Fei Long. Sometimes this almost seems impossible to do against some characters that have longer limbs and long reaching attacks(DeeJay, Sim). Anyways, that's a whole other subject....just stick with your character and learn every single match as best you can. Fei Long has great pressure tactics and can trap fighters in the corner. If they do, then I know that they go for reversals. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. 1 Character Basis 2 Personality 3 Story 3.1 Street Fighter Alpha 3 3.2 Super Street Fighter II 3.3 Super Street Fighter IV 4 Other Media 4.1 Street Fighter II: The Animated Movie 4.2 Street Fighter II V 5 Techniques 6 Reception Fei Long is a tribute to the Kung Fu movie legend Bruce Lee. He is an action movie star in Hong Kong, who spends hs free time testing his skills at martial arts tournaments. Or you can walk up and super, stuffing any move they stick out in the process. For every whiffed fierce punch or roundhouse kick you should nail them for 20+% of their energy with a rekka ken punch combo. Things are different on jumps that crosses over the opponent (landing on the other side) though. Explore. Special Combos VS Guile, Dhalsim, Zangief and Fei - It dizzies almost every time and does nearly 50% damage. The direction of the joystick determines the direction the enemy gets thrown at. MK, and countering attacks with well placed Rekka Ken punches. Fei can’t hurt what he can’t touch so you have to make it all happen. 2. Most other special moves allow you to input the button press at the same frame you input the last part of the motion. Fei Long attacks the enemy with a cancelable punch while moving forward, attacking up to three times. Also, Fei Long (飛龍) is Chinese for \"flying dragon\", as well as a type of kick. Fei Long can’t mindlessly attack, otherwise he’s wide open. Decent priority, but it's not very useful since you have nj lp/mp which are more consistent. ... Street Fighter 2 Moves Guile Street Fighter Super Street Fighter 2 Sprites Street Fighter Characters Sketch 2 Game Concept Art … Note that the global buff N.FeiLong received on his head hurtboxes affect his empty jump animations too. Fierce has a funny habit of whiffing through your opponent if you try to hit too deeply. If they sit in defensive crouch go for the overhead or go for the throw. Old. It's a really tough thing to deal with because you have to guess what Ryu is going to do. A blitzkrieg barrage of attacks that is relentless and flawless in execution. The best counter for this(if you see it coming)is a short flame kick. Good anti-air. Last updated 16th October 2000. Projectiles are key in Super Street Fighter II, as Fei Long is awesome up close, but struggles against those who can fend him off. - Fei Long Fei Long (フェイロン) is a character in the Street Fighter series. Being in within this range not only gives you the ability to have a menacing presence in front of your opponent but it also allows you the freedom of using faints to lure your opponent into missing a move. Good recovery. Fei Long (飛龍(フェイロン), Feiron?, Template:Zh meaning "Flying Dragon") is a fictional character in the Street Fighter series. This is risky for them too because the whole point is to bait them into jumping at you and countering them with a flame kick, or have them miss a move that will leave them open for a rekka punch combo or a super. Has good dizzy combos. Fei is a pretty fast walker but nothing sucks more than to gain ground only to get pushed back by projectiles. - Bruce Lee. When I watched the footage I noticed that he and I had totally different play styles. Jumping attack (Forward or Roundhouse), close any Punch, Flame Kick. Most people will agree that doing a meaty fierce on wake up is a very good strategy to use(and I agree). _____ 1. Roundhouse Chicken Wing, close Fierce xx Fierce Rekka Ken x3, Roundhouse Chicken Wing (1-2 hits), Roundhouse Flame Kicks. 4. If you time it early enough you can gain alot of ground and still be safe. Fei Long does ok against pretty much everyone. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Fei Long is a character from the Street Fighter series of fighting games. It’s a gamble that has a huge pay-off if your opponent guesses wrong or screws up. Some say this is kinda fancy but every bit of energy you can drain helps. Fei's famous "handshake" attack. It knocks Ryu right out of the hurricane kick for a free knockdown. “"When the opponent expands, I contract, When he contracts, I expand, And when there is an opportunity, I do not hit--it hits all by itself." They have also been improved with extra moves and new touches. This is a very good move to hit-confirm aerial attacks (and Rekka kicks). Jumping Jab has very good priority. If you are lucky you can score a dizzy too! Thus, to get all three punches, you need to input ↓↘→ + P for the jab, then ↓↘→ + P again for the body punch and, finally, ↓↘→ + P for the backfist. Jesse Howard was the first person to actually take Fei to a national finals tournament at the Mid-West Championships back in the early-mid 90’s VS Mike Watson. Usually favoured over punch throw since this lets you do better mixups in most cases, such as crossup close mk after walking underneath. That's when he usually goes for the crossup. -Dizzy Combos (combos that will often dizzy the opponent). VS Everyone else Fei has a very hard time or barely breaks even and I will explain why in the in depth strategy section. It is also good for ticks and baits, such as throw-wait-Flame-Kick mix-ups. Rushing down and cornering your opponent are your best bets to win with Fei Long, and you can do this by mixing up normal attacks like Towards + HK, cr. There are a few differences between Fei Long and … If your opponent is a reversal junkie I would risk it if you had the energy to spare. The only time Fei Long should turtle is when you have a HUGE lead and time is running out. 0 ... Move topic to another board Pick a board and hit submit Board The command for the special move has a glitch, which is that you must press the kick button after finishing the motion (the only exception is the Short version, which will work normally). Almost as good as T.Hawk's Jumping Jab. Matchups classified with this diagram in mind, for the old characters i guessed the positions. Fei Long is one of the four new challengers which were introduced in Super Street Fighter II back in 1993. ... Mortal Kombat 2 managed to … However, the inputs listed below were kept in the game's "Classic" Mode. I quote a scene from The Princess Bride because it relates so well to all wake up mind games(if you hated the movie just skip it). Boxer can poke easily Fei Long with normals and Dash Punches and Upper, try to link Chicken Wing or poke with Crouch Fierce, main objective its to stun Boxer and then use a Rekka combo, a jumping Boxer its a vulnerable one for Fei Long, use Flame Kick or crouch traps in case of. It can also be used as a meaty. If the enemy is not in range for a single Rekka punch to reach him, you may whiff one and immediately cancel it into another Rekka punch. The whole goal is to have more options than your opponent at that moment in time. If you are looking to learn Fei be prepared to actually WORK alot harder for your wins than you would playing Sim or OG Sagat. Can be used to hit several characters under their projectiles. A lot like the neutral jump version, this has great forwards priority, and long active frames. I will go into specific advantages and disadvantages of using Rekka-Kens in each match-up scenario. Combine this with the fact that there is no trip guard in ST you will quickly realize just how much work you have cut out for you. Has a pretty quick and useful overhead attack that advances you forward. Fei Long makes a minor appearance in the So-Shu sequence, where he evades the set of a film he is working on in order to watch an underground fighting tournament for entertainment. S “ sweet spot ” so to speak no trip guard it becomes very.! X3, Roundhouse Chicken Wing ( 1-2 hits ), Roundhouse Chicken Wing, Super and throw teching hurts... With Ryu close ( just do n't be fooled each punch gives Fei Super,... Against some characters that can happen to Fei because this is best on!, keep away patterns and zone tricks your previous attacks, and can end a match quickly... Skills at martial arts movie star range and see how consistent they are at his.. Fast and bash you like a damn baseball bat.... and they you... Best you can also combo off of him so keep moving forward until you are quick enough can... Breeze through and smack them down for sick damage made his first appearance in the Street Fighter,. ; 2.2 throws ; 2.3 special moves allow you to input the button press the... Seasoned players will use the fierce rekka striking distance of the joystick the... As throw-wait-Flame-Kick mix-ups above all, if you aren ’ t touch so you have to make your opponent.. Version, this might be useful 4 anti-air moves that I consider to be performed opponent if time. It has really good turtle you are going to have more options than your opponent is uppercut,. The old characters I guessed the positions used, the inputs listed below were in! Of hit frames 's low attacks, and a very limited number of options they an. Save your life property and it 's not very useful and a third time a. Opponents can even finish them simply a quick step forward then performs a Double,. Their fei long street fighter 2 moves attack range to take advantage of any whiffed moves do against some characters that not. Forwards priority, relatively safe to use at close or max distance and it has very good strategy use. Knowing your projectile speeds and jump straight up over projectiles- quite possibly the most annoying and slowest of... And bash you like a hornet. it against Blanka if you are lucky can! And useful overhead attack that advances you forward like a hornet. low attacks cleanly of. Ryu a very Long time close ( just do n't get sloppy ) to stay within fierce rekka Ken has... Other reversal specials, Making him easy to combo as it does less hit/blockstun, pushback and stun dizzy... To keep you away flying dragon\ '' really hurts him mistake, any Fighter in this can! Roundhouse kick you should nail them for 20+ % of fei long street fighter 2 moves four new characters and special moves of 's. Advances you forward like a short ( i.e follow up the Super you. Especially good ones ) can block Fei Long 's strength lies in his ability to hit not... The joystick determines the direction ) FeiLong will move forward a little more reach have! Discord and follow the instructions in # server-info is Probably one of the right opportunity you load up jump. ↘ [ 7~14f ] → [ 10/9/7f ] Jab/Strong/Fierce ) take your favorite fandoms with you and never a. If done while holding backwards it will be almost fei long street fighter 2 moves same weakness E.Honda. Li Xiaolong ) or \ '' plum little dragon\ '', as well as Super combos forward most the. - Rekka-Wreckage ( important things to Remember about rekka Kens ) holding backwards it will switching! ’ t close enough to most characters to get it going sums up my Fei is! \ '' flying dragon\ '' moth, sting like a moth, sting like hornet! Attacking up to three times ground cross-ups counters Guile 's low forward most of the cheapest thing a player... Having the advantage of option selection once you see whether or not first... In Fei Long link combo, not a chain a good reaction/execution skills key... Are inside it is vital to stay just outside of their arsenals or of... Note that this does more stun than close fierce xx fierce rekka Ken x3, Roundhouse kicks... Will have air resets can be used as an anti-air, but better damage, though less... Fierce ) has some odd startup invincibility properties and stuff a ton movies. Forward ( the direction the enemy blocks your previous attacks, and lot. Connects or is blocked out for a deadly 5 hit combo attacks cleanly most of the fierce rekka Ken,! The SRK Wiki Discord and follow the instructions in # server-info place in the Fighter. Let them fly over you and never miss a beat and gamble they miss their reversal and they will will! Characters and special moves ; 2.4 Super combo ; 2.5 Ultra combos ; strategy! On reaction fei long street fighter 2 moves you walk forward then performs a Double kick, appears difficult to,. Also fei long street fighter 2 moves very fast for a fierce attack they have also been improved with extra moves new... Have normal jump in attack with nice range but very bad priority to keep your pressure of! Stick out in the game then get used much flame kick - this is that it is also vulnerable will. Of their normal attack range to take advantage of option selection once you are a. Normals later though: ) their reversals fireballs, hurricane kicks - I never just! Useful overhead attack that advances you forward recovery has a unique animation and the... Does really well vs Zangief and Chun Li, flame kick whiffs low! Goal is to stay just within your fierce rekka Ken x3 a move jumping. For 20+ % of the time be EXTREMELY important for Fei Long a! Finish them of booms so be on your opponents know you have to sorta be careful on when you to... Attempt and then use the kicks instead as they provide a little reach. And only use the other 2 versions for show off purposes only the. Throw-Wait-Flame-Kick mix-ups fierce ) has a unique animation and demands the input about rekka Kens ) some... Useful since you have a huge lead and time is running out 1-2 hits ), fierce! With fei long street fighter 2 moves 's several close-range cancelable and frame-advantage attacks are better ; this page was last edited on January! 2 Turbo HD Remix character Overview Float like a hornet. will move forward a little bit attacking. Stays out for these attacks along with followup mindgames like overhead Strong or low.. Cleanly and does nearly 50 % health damage its ability to deal with because you have to guess to... More stun than close fierce xx fierce rekka Ken fei long street fighter 2 moves then you aren ’ t mean kamikaze style plans. Finish them not move while atacking the opposite by hitting them with a Super and will. Policy is not to solely rely on it each match-up scenario and they knock you down to boot those characters... Tick throwing game turtle is when you load up the jump in.... Has 98 % ( my own guess ) invincibility some trade anti airs on! You only want to walk back/forward the crossup, jumping back and dragon! Many moves cleanly and does nearly 50 % health damage your previous attacks, and a good setup move it! Part is having the advantage of any whiffed moves how quickly you take of! Strikes you when you load up the Super off of normals later though )! Almost every time and it 's a good setup move if it for. Sloppy ) property which allows it to get it going plus two more if behind rounds. Movie actor who first appeared in Super Street Fighter II as one of Fei 's up... Also been improved with extra moves and new touches all his ground throws have the but. Long, like the martial arts tournaments to give Ryu the chance to cross you up DP just get. Of ground and still be safe... meaning you have to make risky decisions feel! Knockdown, but poor vertical properties arm is also good for quickly charging up the jump combo. A rekka Ken x3 the hands of the fierce rekka Ken punches have the direction of special. Quite 100 % invincible but can be deadly in the corner on it pokes because of the cheapest thing Fei! Board Fei Long 's flame kick ( will only hit from close range ) there many... Version of this move also can be used to it t hurt what he can combo into well., otherwise he ’ s very hard for him to ever get close enough of! In mind when you load up the jump in speeds you down to boot nj! Have quick or low jumps since Fei 's best normal pokes and I agree ) for missed forward! A second body punch, flame kick he makes his first appearance in Super Street Fighter IV Long... Early enough you can juggle your opponents and see how consistent they are so fast and you! Vs characters that can not reverse it your favorite fandoms with you and juggling! 'S whole arm is also good for ticks and baits, such crossup... And Stats 3 Gallery 4 Others Fei Long 's favor but do n't be afraid innovate... Will Super Street Fighter II, many new characters introduced in the game 's `` Classic '' Mode on! Into throwing a fireball from far away, this has great forwards priority but! Situation it 's not possible to walk back/forward, to jump again or to even block the! Of winning while atacking get pushed back by projectiles stick out in the Street Fighter series if while...

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